EARLY ACCESS UPDATE 3.5 is live! It includes updates to the TOURNAMENT EPISODE and fixes some bugs. PLAYER MOVEMENT and PLAYER COLLISION in particular got a big rewrite to get rid of annoying quirks, so please report any bugs you find!
** CHANGES:
[color=#ffff00]+ STAGE TWEAKS[/color]
Balanced some STAGES and tweaked their layouts here and there.
[color=#ffff00]+ PLAYER MOVEMENT[/color]
Massive tweaks to PLAYER MOVEMENT to eliminate some long-standing glitches. Please report any remaining issues like animation stuttering when near the edges of platforms or not being able to jump near cargo boxes when pressed up against them.
[color=#ffff00]+ ROASTYTERM v1.45: UI UPDATE[/color]
ROASTYTERM has been updated to VERSION 1.45.
[color=#ffff00]+ GAME OPTIMIZATIONS[/color]
Some optimizations were done to increase overall game performance.
** FIXES:
[color=#ffff00]+ PLAYER COLLISION[/color]
The PLAYER could sometimes get stuck when landing a jump near a SLOPE or CONVEYOR BELT, getting stuck in an animation loop until receiving PLAYER INPUT. That’s been fixed.
[color=#ffff00]+ ANIMATION FIXES[/color]
BUDS no longer skate when holding down while moving left/right on platforms, and BUD ANIMATIONS pause when the player opens the PAUSE MENU.
[color=#ffff00]+ DAMAGE DECALS FIX, VFX TWEAKS[/color]
The darker damage decals added in UPDATE 3.3 sometimes displayed a dark area that showed where the sprite ended. Some other VFX have also been tweaked to looked cooler.