September 4, 2025 Nick R

Early Access Update 3.75

EARLY ACCESS UPDATE 3.75 is out! There’s a ton of updates to the game itself. PLAYER MOVEMENT got another update, visual effects got some polish, STAGE LAYOUTS received updates, along with a whole bunch of other things… like the GAME SOUNDTRACK!

[color=#ff0000]*** NOTE: THIS UPDATE WILL RESET ALL PROGRESS ***[/color] Sorry, it was unavoidable, there’s been too many updates for previous scores to still be valid.

** NEW:
[color=#ffff00]+ GAME SOUNDTRACK[/color]
Added some of the GAME SOUNDTRACK! Currently, some STAGES are using temporary music, and will be updated as the tracks are finished. The STAGE SOUNDTRACK added in this version represents about 30% of the planned music. The TITLE and EPISODE WIN themes have also been remastered, and feature updated instrumentation.

[color=#ffff00]+ FROZEN FUTURE (WIP) EPISODE UNLOCKED[/color]
NITRO FUTURE has been renamed to FROZEN FUTURE to better differentiate from the “Nitro” level stage difficulty. The first stage the FROZEN FUTURE Episode is now available, and introduces the newest power-up, a tasty Minty Shield from projectiles!

[color=#ffff00]+ NOTEBOARD SOUND PROMPT[/color]
When you walk in front of a tutorial NOTEBOARD, a sound prompt now plays.

[color=#ffff00]+ UPDATED MENU UI PROMPTS[/color]
Added additional UI for menu navigation, like scroll arrow icons.

[color=#ffff00]+ GAME CREDITS[/color]
Added CREDITS menu option on the MAIN MENU.

** CHANGES:
[color=#ffff00]+ STAGE ORDER[/color]
The order of STAGES has been changed.

[color=#ffff00]+ STAGE TWEAKS[/color]
Balanced STAGES and tweaked their layouts, object and powerup placement.

[color=#ffff00]+ CAMERA TWEAKS[/color]
Added dramatic slow motion when a BUD gets hit.

[color=#ffff00]+ PLAYER MOVEMENT[/color]
PLAYER MOVEMENT is a more forgiving when jumping near the edges of platforms.

[color=#ffff00]+ REMOVED UNUSED OBJECTS[/color]
Removed some unused game files to optimize download size.

[color=#ffff00]+ GAME OPTIMIZATIONS[/color]
Some optimizations were done to increase overall game performance.

[color=#ffff00]+ VFX TWEAKS[/color]
VFX have received more polish, and vfx particle count has been increased thanks to game rendering optimizations.

[color=#ffff00]+ ART UPDATES[/color]
There’s been a bunch of art updates, including new art, added detail to existing art, etc.

** FIXES:
[color=#ffff00]+ ROASTYTERM FIXES[/color]
ROASTYTERM has been updated to fix a bug that could occur with news updates not displaying.

[color=#ffff00]+ ANIMATION FIXES[/color]
BUD ANIMATIONS no longer occasionally get stuck in the cannonball animation when landing on a conveyor belt.

[color=#ffff00]+ UI BUTTON SPACING[/color]
Fixed the UI BUTTON spacing when using Playstation-compatible controllers.

[color=#ffff00]+ FINAL STAGE SCORE FIX[/color]
The score of the final STAGE in each EPISODE didn’t always save properly. This has been fixed (hopefully).

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Roasty Buds: Special Brew ©2024 Roasty Buds, LLC
©2024 Atari Interactive, Inc. ATARI and the ATARI logo are trademarks of Atari Interactive, Inc. in the U.S. and other countries. All rights reserved.
Visit RoastyBuds.com